Pocket Fighter/Zangief

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Overview

(Special Thanks to Thoughtfall From the Gem Fighter discord for providing pretty much all the info) The Red Cyclone introduced on as 1 of the 12 original fighters of SF2. Zangief is the master of the Russian wrestling world, as a representative of Russia, he is asked for Mr. President itself to invite Felicia, a world renowned musical star to his homeland; but she would not relent without a fight. After defeating her, Felicia begins a tour all over Russia, the musical hall is packed everday, and the area's economy is booming.

Gameplan

Zangief is a very powerful character, with really good normals. He can either play rushdown with his tick throws, Spinning Pilediver pressure, and amazing jump-in button, or play a zoning game with his good ranged normals like his 5K or 2P. His one frame grabs make him a menace to fight against and he has really good confirms for big damage. He takes a while to get used to as he plays differently than most of the cast but once you get to know him, you can start doing some nasty stuff. He is a high tier character due to the reasons mentioned above, and due to Pocket Fighter not having chip damage, you can play more patiently. In this page is some info I hope you might find useful to take a look at as to help your gief play. Zangief also starts with the rock item, which can be thrown to petrify your opponents for a short period, making this time perfect for a special, combo, etc. However keep in mind your opponent cannot be grabbed while petrified.

Pros:

+Good Pokes

+Good Supers

+Great Range on pretty much anything

+Great Damage once he gets in

+Quality Animations


Cons:

-Has Trouble getting in

-Poor Mobility

-His Special Moves are more of counter moves than combo moves, making them not as used in game as other characters

-Slow Specials and Moves

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
Dynamite Punch
ダイナマイトパンチ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
7 2 17 -3 -4
Effects Notes


5K

K
Middle Kick
ミドルキック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
9 4 17 -3 -4
Effects Notes


Guard Crush

5S

S
Labour Soul
レイバーソウル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
31~91 3 36 - -
Effects Notes


2S

2 + S
Gong Attack
ゴングアタック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
31~91 2 + 2 39 - -
Effects Notes


6S

2 + S
Heel Crush
ヒールクラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
32~92 3 37 - -
Effects Notes


Air Normals

j.P

j.P
Jumping Brain Chop
ジャンピングブレーンチョップ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
12 4 - +10 (Max) +9 (Max)
Effects Notes


j.K

j.K
Drop Kick
ドロップキック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
12 4 - +10 (Max) +9 (Max)
Effects Notes


j.2P

2 + j.P
Flying Body Attack
フライングボディーアタック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
11 4 + ∞ - +10 (Max) +9 (Max)
Effects Notes


j.2K

2 + j.K
Double Knee Drop
ダブルニードロップ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 4 - +10 (Max) +9 (Max)
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
Dash Lariat
ダッシュラリアット
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
12 2 23 - -26
Effects Notes


Dash Kick

6 6 + K
Dash Knee Kick
ダッシュニーキック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
16 7 19 - -4~+2
Effects Notes


Throws

Throw

P + K
Grappler Tooth
グラップラートゥース
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
8 1 20 - -
  • Multihit Throw
Effects Notes


Air Throw

j.P + j.K
Aerial Power Slam
エリアルパワースラム
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
7 1 - - -
Effects Notes


Piledriver

2 + P + K
Piledriver
パイルドライバー
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
7 1 20 - -
Effects Notes


Hammer Throw

6 + P + K
4 + P + K
Hammer Throw
ハンマースルー
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
7 1 20 - -
Effects Notes


Backdrop

41236 + P + K
Backdrop
バックドロップ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
7 1 20 - -
  • Knockdown
Effects Notes


Backdrop (Alternate)

236 + P + K
Backdrop
バックドロップ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
7 1 20 - -
  • Launch
Effects Notes


Want You Borshch

63214 + P + K
Want You Borshch
ウォンチューヴォルシチ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
25~85 1 20 - -
  • Chargeable
Effects Notes


Command Normals

2P

2 + P
地獄突き
Jigokutsuki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 2 9 +5 +4
Effects Notes


2K

2 + K
Cossack Step
コサックステップ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 6 21 -7 -8
Effects Notes


3P

3 + P
Russian Upper
ロシアンアッパー
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
13 2 + 2 28 -5 -6
Effects Notes


3K

2 + K
Cossack Step
コサックステップ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
11 4 33 - -20
Effects Notes


Flash Combo

Specials

Screw Piledriver

360 + P + K
Screw Piledriver
スクリューパイルドライバー
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? Red
Startup Active Recovery Hit Adv. Block Adv.
7 1 20 - -
Effects Notes


Mighty Combo

Heavy Bite

214 214 + P + K
41236 + S
Heavy Bite
ヘビーバイト
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? 1 ?? - -
Effects Notes


Final Atomic Buster

360 360 + P + K
360 + S
Final Atomic Buster
ファイナルアトミックバスター
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? -100 -
Startup Active Recovery Hit Adv. Block Adv.
?? 1 ?? - -
Effects Notes


Other


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes