Difference between revisions of "Android 18/data"

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Line 3: Line 3:
 
{{SDBZCharacterData
 
{{SDBZCharacterData
 
|Attack=2
 
|Attack=2
|Defense=B
+
|Defense=B
 
|Throw=2
 
|Throw=2
 
|Ki=3
 
|Ki=3
Line 16: Line 16:
 
|- class="SDBZmovedata""<section begin=L />
 
|- class="SDBZmovedata""<section begin=L />
 
{{SDBZMoveData
 
{{SDBZMoveData
 +
|Input={{SDBZ_L}}
 
|Damage=7 |
 
|Damage=7 |
 
|Start Up=0 |
 
|Start Up=0 |
Line 27: Line 28:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 
}}<section end=L />
 
}}<section end=L />
 
|}
 
|}
Line 49: Line 50:
 
|Special Cancel=0 |
 
|Special Cancel=0 |
 
|Super Cancel=0
 
|Super Cancel=0
 +
|Input={{SDBZ_L}} {{SDBZ_L}}
 
}}<section end=LL />
 
}}<section end=LL />
 
|}
 
|}
Line 69: Line 71:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_L}}
 
}}<section end=LLL />
 
}}<section end=LLL />
 
|}
 
|}
Line 90: Line 93:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_H}}
 
}}<section end=H />
 
}}<section end=H />
 
|}
 
|}
Line 111: Line 115:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}}
 
}}<section end=LLH />
 
}}<section end=LLH />
 
|}
 
|}
Line 133: Line 138:
 
|Special Cancel=0 |
 
|Special Cancel=0 |
 
|Super Cancel=0
 
|Super Cancel=0
 +
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}} {{SDBZ_H}}
 
}}<section end=LLHH />
 
}}<section end=LLHH />
 
|}
 
|}
Line 153: Line 159:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} {{SDBZ_H}}
 
}}<section end=LH />
 
}}<section end=LH />
 
|}
 
|}
Line 174: Line 181:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} {{SDBZ_L}} {{SDBZ_H}}
 
}}<section end=LLH />
 
}}<section end=LLH />
 
|}
 
|}
Line 196: Line 204:
 
|Special Cancel=0 |
 
|Special Cancel=0 |
 
|Super Cancel=0
 
|Super Cancel=0
 +
|Input={{SDBZ_L}} {{SDBZ_H}} {{SDBZ_L}}
 
}}<section end=LHL />
 
}}<section end=LHL />
 
|}
 
|}
Line 216: Line 225:
 
|Special Cancel=0 |
 
|Special Cancel=0 |
 
|Super Cancel=0
 
|Super Cancel=0
 +
|Input={{SDBZ_J}} {{SDBZ_L}}
 
}}<section end=j.L />
 
}}<section end=j.L />
 
|}
 
|}
Line 237: Line 247:
 
|Special Cancel=0 |
 
|Special Cancel=0 |
 
|Super Cancel=0
 
|Super Cancel=0
 +
|Input={{SDBZ_J}} {{SDBZ_H}}
 
}}<section end=j.H />
 
}}<section end=j.H />
 
|}
 
|}
Line 257: Line 268:
 
|Special Cancel=0 |
 
|Special Cancel=0 |
 
|Super Cancel=0
 
|Super Cancel=0
 +
|Input={{SDBZ_2}} {{SDBZ_L}}
 
}}<section end=d.L />
 
}}<section end=d.L />
 
|}
 
|}
Line 276: Line 288:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_2}} {{SDBZ_H}}
 
}}<section end=d.H />
 
}}<section end=d.H />
 
|}
 
|}
Line 296: Line 309:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_L}} + {{SDBZ_G}}
 
}}<section end=Homing L />
 
}}<section end=Homing L />
 
|}
 
|}
Line 316: Line 330:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_H}} + {{SDBZ_G}}
 
}}<section end=Homing R />
 
}}<section end=Homing R />
 
|}
 
|}
Line 336: Line 351:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_236}} + {{SDBZ_L}}
 
}}<section end=Blaster L />
 
}}<section end=Blaster L />
 
|}
 
|}
Line 356: Line 372:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_236}} + {{SDBZ_H}}
 
}}<section end=Blaster H />
 
}}<section end=Blaster H />
 
|}
 
|}
Line 376: Line 393:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_623}} + {{SDBZ_L}}
 
}}<section end=Savage Combo L />
 
}}<section end=Savage Combo L />
 
|}
 
|}
Line 396: Line 414:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_623}} + {{SDBZ_H}}
 
}}<section end=Savage Combo H />
 
}}<section end=Savage Combo H />
 
|}
 
|}
Line 416: Line 435:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_6}} + {{SDBZ_L}}
 
}}<section end=LL />
 
}}<section end=LL />
 
|}
 
|}
Line 436: Line 456:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_6}} + {{SDBZ_H}}
 
}}<section end=Ki Blast H />
 
}}<section end=Ki Blast H />
 
|}
 
|}
Line 456: Line 477:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_214}} + {{SDBZ_H}}
 
}}<section end=Infinity Hold />
 
}}<section end=Infinity Hold />
 
|}
 
|}
Line 476: Line 498:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_46}} + {{SDBZ_L}} or {{SDBZ_H}}
 
}}<section end=Infinity Break />
 
}}<section end=Infinity Break />
 
|}
 
|}
Line 496: Line 519:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_82}} + {{SDBZ_G}} (After) {{SDBZ_L}}
 
}}<section end=Surround Attack />
 
}}<section end=Surround Attack />
 
|}
 
|}
Line 516: Line 540:
 
|SP Gain=0 |
 
|SP Gain=0 |
 
|Special Cancel=0 |
 
|Special Cancel=0 |
|Super Cancel=0
+
|Super Cancel=0 |
 +
|Input={{SDBZ_82}} + {{SDBZ_G}} (After) {{SDBZ_H}}
 
}}<section end=Surround Attack H />
 
}}<section end=Surround Attack H />
 
|}
 
|}
Line 537: Line 562:
 
|Special Cancel=0 |
 
|Special Cancel=0 |
 
|Super Cancel=0
 
|Super Cancel=0
 +
|Input={{SDBZ_214}} {{SDBZ_214}} + {{SDBZ_L}} or {{SDBZ_H}}
 
}}<section end=Rising Sun />
 
}}<section end=Rising Sun />
 
|}
 
|}
  
 
=== Ultimate Blaster ===
 
=== Ultimate Blaster ===
55
+
{| class="SDBZtable"
61
+
{{SDBZMoveHeader}}
 +
|- class="SDBZmovedata""<section begin=Ultimate Blaster />
 +
{{SDBZMoveData
 +
|Damage=55 - 61 |
 +
|Start Up=0 |
 +
|Active=0 |
 +
|Recovery=0 |
 +
|Hitstun=0 |
 +
|Blockstun=0 |
 +
|Cancel=0 |
 +
|Wall Smash=0 |
 +
|Parry=0 |
 +
|SP Gain=0 |
 +
|Special Cancel=0 |
 +
|Super Cancel=0 |
 +
|Input={{SDBZ_236}} {{SDBZ_236}} + {{SDBZ_L}} or {{SDBZ_H}}
 +
}}<section end=Ultimate Blaster />
 +
|}

Latest revision as of 01:07, 2 October 2022

Stats[edit]

|- | Attack | 2 |- | Defense | B |- | Throw | 2 |- | Ki | 3 |- | Action | 4 |- | Weight | Lady Never Tells

L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LLHH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LHH[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

LHL[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

j.L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

j.H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

d.L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

d.H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Homing L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Homing R[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Blaster L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Blaster H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Savage Combo L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Savage Combo H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ki Blast L[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ki Blast H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Infinity Hold[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Infinity Break[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Surround Attack[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Surround Attack H[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Rising Sun[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON

Ultimate Blaster[edit]

Input Damage Startup Active Recovery Hitstun Blockstun Cancel Wall Smash Parry SP Gain Special Cancel Super Cancel
Hitboxes OFF
Hitboxes ON