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=== Combo into throw ===
 
=== Combo into throw ===
If a throw is active on the first frame of a jump, the game will pick a winner between the two moves at random. So it is theoretically possible to set up a frame perfect randomly inescapable throw, although very few moves have enough frame advantage to do this. One setup: Lei-lei [f0: 8, f4: 6, f7: 6, f17: j.K, f41: P+K] (Seems to work 50% of the time with P2 holding up)
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It is possible to setup a frame perfect inescapable throw since the first frame of all jumps and moves have no throw invulnerability. Even if you hold up during hitstun, you can't avoid this vulnerable frame. Very few moves have enough frame advantage to set this up though. One setup: Lei-lei [f0: 8, f4: 6, f7: 6, f17: j.K, f41: P+K]
  
 
Due to the inherent randomness and the fact you'll most likely be using a Speed faster than Slow, this technique is virtually useless.
 
Due to the inherent randomness and the fact you'll most likely be using a Speed faster than Slow, this technique is virtually useless.

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