Editing Pocket Fighter
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{| class="wikitable" | {| class="wikitable" | ||
| style="text-align:center" | [[File:Pf-p.png|P|link=]] | | style="text-align:center" | [[File:Pf-p.png|P|link=]] | ||
− | Punch | + | | Punch |
| style="font-size: 0.85em" | A normal punch that can initiate a Flash Combo. For AC accuracy, map this to your leftmost button (Jab). | | style="font-size: 0.85em" | A normal punch that can initiate a Flash Combo. For AC accuracy, map this to your leftmost button (Jab). | ||
|- | |- | ||
− | | style="text-align:center" | [[File:Pf-k.png|K|link=]] | + | | style="text-align:center" | [[File:Pf-k.png|K|link=]]|| Kick |
− | Kick | ||
| style="font-size: 0.85em" | A normal kick, typically longer range than a punch. In AC, this was the middle button (Strong). | | style="font-size: 0.85em" | A normal kick, typically longer range than a punch. In AC, this was the middle button (Strong). | ||
|- | |- | ||
| style="text-align:center" | [[File:Pf-s.png|S|link=]] | | style="text-align:center" | [[File:Pf-s.png|S|link=]] | ||
− | Special | + | | Special |
− | | style="font-size: 0.85em" | Guard Crush, Counters, and Easy Inputs. This was | + | | style="font-size: 0.85em" | Guard Crush, Counters, and Easy Inputs. This was rightmost button in AC (Fierce). |
|- | |- | ||
| style="text-align:center" | [[File:Pf-start.png|Taunt|link=]] | | style="text-align:center" | [[File:Pf-start.png|Taunt|link=]] | ||
− | Taunt | + | | Taunt |
| style="font-size: 0.85em" | Taunt and cycle to the next item in your inventory. This was the Start button in AC. | | style="font-size: 0.85em" | Taunt and cycle to the next item in your inventory. This was the Start button in AC. | ||
|} | |} |