Editing Pocket Fighter
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<div id="mw-customcollapsible-roll" class="PF-info-text-advanced mw-collapsible mw-collapsed" style="padding: 0.5em 2em; border: 2px solid #780000; background-color: #fdd; color: #780000; font-size: 0.9em;"> | <div id="mw-customcollapsible-roll" class="PF-info-text-advanced mw-collapsible mw-collapsed" style="padding: 0.5em 2em; border: 2px solid #780000; background-color: #fdd; color: #780000; font-size: 0.9em;"> | ||
# You can Roll past your opponent to <span class="outbound">[https://glossary.infil.net/?t=Side%20Switch switch sides]</span> with them | # You can Roll past your opponent to <span class="outbound">[https://glossary.infil.net/?t=Side%20Switch switch sides]</span> with them | ||
− | # Rolling increases the amount of time you are knocked down, | + | # Rolling increases the amount of time you are knocked down, making Pursuit Attacks more likely to combo |
# Since you're moving on the ground though, it can make Pursuit Attacks more likely to whiff too (Deep Gameplay™) | # Since you're moving on the ground though, it can make Pursuit Attacks more likely to whiff too (Deep Gameplay™) | ||
# Sakura '''must''' Roll if she wants to block on wake up (so ''you'' won't need to remember this information) | # Sakura '''must''' Roll if she wants to block on wake up (so ''you'' won't need to remember this information) |