Editing Pocket Fighter
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# Can be performed with <span class="outbound">[https://glossary.infil.net/?t=Negative%20Edge Negative Edge]</span> (No leniency here either) | # Can be performed with <span class="outbound">[https://glossary.infil.net/?t=Negative%20Edge Negative Edge]</span> (No leniency here either) | ||
# After an Air Recovery you have the option influence your momentum as much as you want before you touch the ground by holding the opposite direction to slow down, holding the same direction to fly farther, or just doing nothing to finish your natural flight path. | # After an Air Recovery you have the option influence your momentum as much as you want before you touch the ground by holding the opposite direction to slow down, holding the same direction to fly farther, or just doing nothing to finish your natural flight path. | ||
− | # There is a | + | # There is a recovery animation after the flip which is cancellable by special moves |
# There are actually setups to punish air recoveries, and some of them loop. Consider just taking the '''Knockdown''', or resorting to '''Counter Crush''', if you meet someone who has studied this satanic technique. | # There are actually setups to punish air recoveries, and some of them loop. Consider just taking the '''Knockdown''', or resorting to '''Counter Crush''', if you meet someone who has studied this satanic technique. | ||
</div> | </div> |