Editing Pocket Fighter

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# Teching a throw will either let you escape, or reduce the damage (SFII style), or do absolutely nothing, depending on which throw is being defended against
 
# Teching a throw will either let you escape, or reduce the damage (SFII style), or do absolutely nothing, depending on which throw is being defended against
 
# The throw tech window starts ''after'' a throw ''connects''
 
# The throw tech window starts ''after'' a throw ''connects''
# Same frame throws will give the throw to one of the players at random
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# Same frame throws will favor P2
 
# Throws have abnormally wide hitboxes. You can outrange some SFV sized normals which are all over the place in this game
 
# Throws have abnormally wide hitboxes. You can outrange some SFV sized normals which are all over the place in this game
 
# Most moves have throw invulnerability from frame 2 (Exclusions: '''Guard Crush''', '''Throw''')
 
# Most moves have throw invulnerability from frame 2 (Exclusions: '''Guard Crush''', '''Throw''')

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