Editing Pocket Fighter
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Latest revision | Your text | ||
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# Same frame throws will give the throw to one of the players at random | # Same frame throws will give the throw to one of the players at random | ||
# Throws have abnormally wide hitboxes. You can outrange some SFV sized normals which are all over the place in this game | # Throws have abnormally wide hitboxes. You can outrange some SFV sized normals which are all over the place in this game | ||
− | # Most moves have throw invulnerability | + | # Most moves have throw invulnerability (Exclusions: '''Guard Crush''', '''Throw''') |
− | + | # Your natural reaction to command throws may be to jump, but if you remember this is a children's fighting game you might find it's a great idea to just mash some fucking buttons instead. | |
− | # Your natural reaction to command throws may be to jump, but | ||
# Strict input detection. You need to press P + K in a 1 frame window. | # Strict input detection. You need to press P + K in a 1 frame window. | ||
# You can throw with negative edge (No input leniency here either) | # You can throw with negative edge (No input leniency here either) |