Editing Pocket Fighter
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I don't know if it's actually possible to input a button press in the half frame window required, and I don't know how to test if half frame inputs can even exist on an emulator running the game at 60fps. It will also be impossible to know whether your button will need to be pressed on the ''early half'' or the ''late half'' of this "'''split'''" frame. It might be best to just consider these frames '''dropped''' in practice. If the input frames really are skipped, this could also cause some +1 advantage situations to occasionally give you a neutral situation. | I don't know if it's actually possible to input a button press in the half frame window required, and I don't know how to test if half frame inputs can even exist on an emulator running the game at 60fps. It will also be impossible to know whether your button will need to be pressed on the ''early half'' or the ''late half'' of this "'''split'''" frame. It might be best to just consider these frames '''dropped''' in practice. If the input frames really are skipped, this could also cause some +1 advantage situations to occasionally give you a neutral situation. | ||
− | <span class="outbound"> | + | <span class="outbound">[https://youtu.be/y9NU10a-pgI?t=1256 https://youtu.be/y9NU10a-pgI?t=1256]</span> This video analyzes alpha 2, but it seems that skipping input frames is actually a coding error. It should still be possible for some capcom games to have split frame links if this bug was fixed. |