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   <div style="display: flex; flex-direction: column; flex:9; padding: 1em">
 
   <div style="display: flex; flex-direction: column; flex:9; padding: 1em">
  
Pocket Fighter (Super Gem Fighter Mini Mix outside Japan), its a 2D arcade fighting game develop by Capcom for the CPS II system in '''1997'''. The most notable aspect its the '''chibi looking graphics''', this is because the original idea of the game was to be "a '''Street Fighter for Kids'''", which it would lead to the use of the SD (Super Deformed) '''art'''. The game '''its a spin-off of the puzzle game''': Super Puzzle Fighter II Turbo (a spin-off of the original Super Street FIghter II Turbo and Street Fighter Alpha), from which it would inherit some of the characters cast, the art style and one of the key mechanics of the game: '''The Gems'''.
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Pocket Fighter (Super Gem Fighter Mini Mix outside Japan), its a 2D arcade fighting game develop by Capcom for the CPS II system in '''1997'''. The most notable aspect its the '''chibi looking graphi'''cs, this is because the original idea of the game was to be "a '''Street Fighter for Kids'''", which it would lead to the use of the SD (Super Deformed) '''artstyle'''. The game '''its a spin-off of the puzzle game''': Super Puzzle Fighter II Turbo (a spin-off of the original Super Street FIghter II Turbo and Street Fighter Alpha), from which it would inherit some of the characters cast, the art style and one of the key mechanics of the game: '''The Gems'''.
  
 
The roster, its conformed for some of capcom's most famous franchise: Street Fighter II, Darkstalkers, Street Fighter Alpha, and the inclusion of some cps3 system titles: Street Fighter III and '''Read Earth''', other characters are included as cameos in the backgrounds.
 
The roster, its conformed for some of capcom's most famous franchise: Street Fighter II, Darkstalkers, Street Fighter Alpha, and the inclusion of some cps3 system titles: Street Fighter III and '''Read Earth''', other characters are included as cameos in the backgrounds.
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<div class="PF-info-text">
 
<div class="PF-info-text">
Fuck you! Zero out your opponent's block pressure by executing a '''Guard Cancel'''. With one level of '''Mighty Combo''' gauge, you can spend it to unleash this instant unblockable counter attack, and occasionally even combo off of it.
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Zero out your opponent's block pressure by executing a '''Guard Cancel'''. With one level of '''Mighty Combo''' gauge, you can spend it to unleash this instant unblockable counter attack, and occasionally even combo off of it.
  
 
[<span class="mw-customtoggle-counter" style="color: #c90000; font-weight: bold; user-select: none;">Advanced Info</span>]
 
[<span class="mw-customtoggle-counter" style="color: #c90000; font-weight: bold; user-select: none;">Advanced Info</span>]
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The main Items and that give the gimmick to this game are the "Gems"; with three types of: red, yellow, and blue will appear randomly, and by obtaining them, the special move gauge corresponding to each color will be accumulated, making the level rise and the special move will grow, and the performance improves. The maximum level is up to 3In addition to Gems, there are other types of items that appear on-screen. The items that can be dropped are Food (which restores life; the bigger the Food, the more life restored), and Item Balls. You collect items by passing over them. There are two ways of collecting items: Treasure Chests and Item Carriers
 
The main Items and that give the gimmick to this game are the "Gems"; with three types of: red, yellow, and blue will appear randomly, and by obtaining them, the special move gauge corresponding to each color will be accumulated, making the level rise and the special move will grow, and the performance improves. The maximum level is up to 3In addition to Gems, there are other types of items that appear on-screen. The items that can be dropped are Food (which restores life; the bigger the Food, the more life restored), and Item Balls. You collect items by passing over them. There are two ways of collecting items: Treasure Chests and Item Carriers
  
=== The Gems ===
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=== Gems ===
 
One of the most important parts of this game is the addition of Power Gems. Gems can be obtained from hitting your opponent, from hitting treasure boxes that are sometimes on the ground, or from hitting the Item Carriers.
 
One of the most important parts of this game is the addition of Power Gems. Gems can be obtained from hitting your opponent, from hitting treasure boxes that are sometimes on the ground, or from hitting the Item Carriers.
 
Each Gem color represents a different special attack your character can do. For instance, Ryu's Hadoken has the Red Gem behind it. The more Gems you collect, the stronger it will become!
 
Each Gem color represents a different special attack your character can do. For instance, Ryu's Hadoken has the Red Gem behind it. The more Gems you collect, the stronger it will become!
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=== Counter ===
 
=== Counter ===
  
= Gem God Tips =
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= Gem Tips =
 
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[[File:Smartass.jpg|thumb|none| "Listen here comrade, and you may learn something"]]
 
=== Turbo ===
 
=== Turbo ===
 
[[File:turbopben.jpg|thumb|none|CPS-II turbo pattern B]]
 
[[File:turbopben.jpg|thumb|none|CPS-II turbo pattern B]]

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