Difference between revisions of "Pocket Fighter/Zangief"
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= Overview = | = Overview = | ||
+ | (Special Thanks to Thoughtfall From the Gem Fighter discord for providing pretty much all the info) | ||
+ | The Red Cyclone introduced on as 1 of the 12 original fighters of SF2. Zangief is the master of the Russian wrestling world, as a representative of Russia, he is asked for Mr. President itself to invite Felicia, a world renowned musical star to his homeland; but she would not relent without a fight. After defeating her, Felicia begins a tour all over Russia, the musical hall is packed everday, and the area's economy is booming. | ||
+ | = Gameplan = | ||
+ | Zangief is a very powerful character, with really good normals. He can either play rushdown with his tick throws, Spinning Pilediver pressure, and amazing jump-in button, or play a zoning game with his good ranged normals like his 5K or 2P. His one frame grabs make him a menace to fight against and he has really good confirms for big damage. He takes a while to get used to as he plays differently than most of the cast but once you get to know him, you can start doing some nasty stuff. He is a high tier character due to the reasons mentioned above, and due to Pocket Fighter not having chip damage, you can play more patiently. In this page is some info I hope you might find useful to take a look at as to help your gief play. Zangief also starts with the rock item, which can be thrown to petrify your opponents for a short period, making this time perfect for a special, combo, etc. However keep in mind your opponent cannot be grabbed while petrified. | ||
+ | |||
+ | Pros: | ||
+ | |||
+ | +Good Pokes | ||
+ | |||
+ | +Good Supers | ||
+ | |||
+ | +Great Range on pretty much anything | ||
+ | |||
+ | +Great Damage once he gets in | ||
+ | |||
+ | +Quality Animations | ||
+ | |||
+ | |||
+ | Cons: | ||
+ | |||
+ | -Has Trouble getting in | ||
+ | |||
+ | -Poor Mobility | ||
+ | |||
+ | -His Special Moves are more of counter moves than combo moves, making them not as used in game as other characters | ||
+ | |||
+ | -Slow Specials and Moves | ||
== Combos == | == Combos == |
Revision as of 18:46, 1 July 2022
Overview[edit]
(Special Thanks to Thoughtfall From the Gem Fighter discord for providing pretty much all the info) The Red Cyclone introduced on as 1 of the 12 original fighters of SF2. Zangief is the master of the Russian wrestling world, as a representative of Russia, he is asked for Mr. President itself to invite Felicia, a world renowned musical star to his homeland; but she would not relent without a fight. After defeating her, Felicia begins a tour all over Russia, the musical hall is packed everday, and the area's economy is booming.
Gameplan[edit]
Zangief is a very powerful character, with really good normals. He can either play rushdown with his tick throws, Spinning Pilediver pressure, and amazing jump-in button, or play a zoning game with his good ranged normals like his 5K or 2P. His one frame grabs make him a menace to fight against and he has really good confirms for big damage. He takes a while to get used to as he plays differently than most of the cast but once you get to know him, you can start doing some nasty stuff. He is a high tier character due to the reasons mentioned above, and due to Pocket Fighter not having chip damage, you can play more patiently. In this page is some info I hope you might find useful to take a look at as to help your gief play. Zangief also starts with the rock item, which can be thrown to petrify your opponents for a short period, making this time perfect for a special, combo, etc. However keep in mind your opponent cannot be grabbed while petrified.
Pros:
+Good Pokes
+Good Supers
+Great Range on pretty much anything
+Great Damage once he gets in
+Quality Animations
Cons:
-Has Trouble getting in
-Poor Mobility
-His Special Moves are more of counter moves than combo moves, making them not as used in game as other characters
-Slow Specials and Moves
Combos[edit]
Hello
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Application | Notation | Damage* | Notes | Demo | |
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Poke | ?? | A combo. It does damage. | - | |||
Key: (・) = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei) |
Frame Data[edit]
Normals[edit]
5P
Dynamite Punch ダイナマイトパンチ Hitboxes OFF Hitboxes ON
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5K
Middle Kick ミドルキック Hitboxes OFF Hitboxes ON
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Guard Crush[edit]
5S
Labour Soul レイバーソウル Hitboxes OFF Hitboxes ON
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2S
+ Gong Attack ゴングアタック Hitboxes OFF Hitboxes ON
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6S
+ Heel Crush ヒールクラッシュ Hitboxes OFF Hitboxes ON
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Air Normals[edit]
j.P
Jumping Brain Chop ジャンピングブレーンチョップ Hitboxes OFF Hitboxes ON
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j.K
Drop Kick ドロップキック Hitboxes OFF Hitboxes ON
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j.2P
+ Flying Body Attack フライングボディーアタック Hitboxes OFF Hitboxes ON
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j.2K
+ Double Knee Drop ダブルニードロップ Hitboxes OFF Hitboxes ON
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Dash Attacks[edit]
Dash Punch
+ Dash Lariat ダッシュラリアット Hitboxes OFF Hitboxes ON
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Dash Kick
+ Dash Knee Kick ダッシュニーキック Hitboxes OFF Hitboxes ON
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Throws[edit]
Throw
+ Grappler Tooth グラップラートゥース Hitboxes OFF Hitboxes ON
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Air Throw
+ Aerial Power Slam エリアルパワースラム Hitboxes OFF Hitboxes ON
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Piledriver
+ + Piledriver パイルドライバー Hitboxes OFF Hitboxes ON
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Hammer Throw
+ + + + Hammer Throw ハンマースルー Hitboxes OFF Hitboxes ON
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Backdrop
+ + Backdrop バックドロップ Hitboxes OFF Hitboxes ON
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Backdrop (Alternate)
+ + Backdrop バックドロップ Hitboxes OFF Hitboxes ON
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Want You Borshch
+ + Want You Borshch ウォンチューヴォルシチ Hitboxes OFF Hitboxes ON
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Command Normals[edit]
2P
+ 地獄突き Jigokutsuki Hitboxes OFF Hitboxes ON
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2K
+ Cossack Step コサックステップ Hitboxes OFF Hitboxes ON
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3P
+ Russian Upper ロシアンアッパー Hitboxes OFF Hitboxes ON
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3K
+ Cossack Step コサックステップ Hitboxes OFF Hitboxes ON
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Flash Combo[edit]
Specials[edit]
Screw Piledriver
+ + Screw Piledriver スクリューパイルドライバー Hitboxes OFF Hitboxes ON
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Mighty Combo[edit]
Heavy Bite
+ + + Heavy Bite ヘビーバイト Hitboxes OFF Hitboxes ON
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Final Atomic Buster
+ + + Final Atomic Buster ファイナルアトミックバスター Hitboxes OFF Hitboxes ON
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