Pocket Fighter/Lei-Lei

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Overview[edit]

"Just do Tenraiha and then press S"
simplified flash combo giude

Combos[edit]

If you won't block it, it's a combo
Application Notation Damage* Notes Demo
Poke P > P > P 11 Main Combo. Leaves you at a good distance to start mixups and is safe on block (-1). You can start holding S during this to prepare a Vampire Dash. [View]
Unsafe Low 6 6 + K623 + S 48 Dash K is punishable (-6). Tenkaisan can be replaced with Pursuit Attack. Watch out for wall splat giving opponent strike invulnerability on the way down. -
Buffer / Mixup 2 + P xx 623 + S 35 Option select poke into super or Low option from empty jump. Can also use from Vampire Dash for a side switch mixup. Safe distance on block (-4). -
Mixup j.K2 + P xx 623 + S 48 High option. The gems can build back around 2 bars of super meter. Replace Tenkaisan with Rairai Kyuu to trade the gems for 6 more damage and better corner carry. -
Punish (Immediately after Block Stop)

6 + S623 + S

35 Link from Guard Cancel. Whiffs on airborne and counterhit. Also works from Guard Crush Counter. -
Max Damage j.KBomb6 6 + K623 + S 71 Make sure to hit the Dash K as late as possible, otherwise Tenkaisan will whiff. Wall splat note above applies here too. [View]
Command Throw 41236 + P + Kj.P + j.K 45 Teching her air throw doesn't do anything but the game will still give you points for trying. -
Command Throw 41236 + P + K623 + S 47 Sakura, Lei-Lei, Felicia only. See: Houtengeki. -
Counter Hit P2 + P xx 623 + S 39 1F link from counter hit 5P. Try to confirm with the opponent's startup animation, "2 Hit" message is only visibile for 13F. Tenkaisan can be replaced with any super, but Rairai Kyuu can whiff outside of the corner. [View]
End Friendship (After P > P > 4 + P ...)

Bomb6 6 + K623 + S

You actually can't block the first active frame of any item she tosses. They would have to throw out an invincible or 8F move at reversal timing to stop this particular setup. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data[edit]

Normals[edit]

5P

P
驚爪
Kyousou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 7 3 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 4 10 ±0 -1
  • Flash Combo Cancel (Frame: ??)
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
Effects Notes


5K

K
刺脚
Shikyaku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 14 6 4 -
Startup Active Recovery Hit Adv. Block Adv.
6 4 18 -3 -4
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw invul. (Frame: 2~9)
Effects Notes


Guard Crush[edit]

5S

S
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
29~89 4 + 4 29 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


2S

2 + S
射千露
Ichirou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
34~94 2 + 6 22 - -
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Blue Gems
  • Treasure Chest (Charge LV.3)
Effects Notes


6S

6 + S
[4] + S
突々棒士
Tsukutsuku Boushi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 -
Startup Active Recovery Hit Adv. Block Adv.
36~96 4 26 - -
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Steal Yellow Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Air Normals[edit]

j.P

j.P
空鉄
Kuutetsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 13 3 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 4 - +12 (max) +11 (max)
  • Throw invul. (Frame: 2~9)
Effects Notes


j.K

j.K
空蹴
Kuushuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 14 6 4 -
Startup Active Recovery Hit Adv. Block Adv.
6 2 - +12 (max) +11 (max)
  • Throw invul. (Frame: 2~7)
Effects Notes


Dash Attacks[edit]

Dash Punch

6 6 + P
謝々衝
Xièxie Shou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13 10 4 -
Startup Active Recovery Hit Adv. Block Adv.
14 3 27 - -8
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~16)
Effects Notes


Dash Kick

6 6 + K
熱々麺
Zetsuzetsu Men
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 18 8 4 -
Startup Active Recovery Hit Adv. Block Adv.
18 4 24 - -6
  • Juggle
  • Moves Forward
  • Air Unblockable
  • Throw invul. (Frame: 2~21)
Effects Notes


Throws[edit]

Throw

P + K
放身
Houshin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 18 -∞ 2 -
Startup Active Recovery Hit Adv. Block Adv.
7 1 28 - -
  • Launch
  • Launch (Throw Tech)
  • Techable Throw (Damage Reduction)
Effects Notes


Air Throw

j.P + j.K
斬波
Zanpa
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 -∞ 2 -
Startup Active Recovery Hit Adv. Block Adv.
7 1 - - -
  • Knockdown
  • Knockdown (Throw Tech)
  • Techable Throw (No effect)
Effects Notes


Kouhoushin

63214 + P + K
高放身
Kouhoushin
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 20 -∞ 3 -
Startup Active Recovery Hit Adv. Block Adv.
6 1 28 - -
  • Launch
  • Untechable Throw
Effects Notes


Houtengeki

41236 + P + K
放天撃
Houtengeki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 1 + 3*7 -∞ 4 + 1*7 -
Startup Active Recovery Hit Adv. Block Adv.
17~77 1 28 - -
  • Juggle (SakuraLei-Lei/Hsien-KoFelicia)
  • Knockdown (RyuKenChun-LiMorriganTabasa/TessaIbukiZangiefGouki/AkumaDan)
  • Untechable Throw
  • Chargeable (Only affects startup time)
  • Juggle state only applies to Sakura, Lei-Lei, Felicia. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
  • 8 Hit
Effects Notes


Command Normals[edit]

2P

2 + P
貂笛
Tenteki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 4 1 2 -
Startup Active Recovery Hit Adv. Block Adv.
5 4 14 -5 -6
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~8)
Effects Notes


2K

2 + K
車爛駆
Sharanku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 11 8 4 -
Startup Active Recovery Hit Adv. Block Adv.
10 4 25 - -17
  • Juggle
  • Launch (Counter Hit)
  • Moves Forward
  • Air Unblockable
  • Throw Invul. (Frame: 2~13)
Effects Notes


3P

3 + P
霊牙
Ryouga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 14 6 3 -
Startup Active Recovery Hit Adv. Block Adv.
11 3 + 2 22 -4 -5
  • Launch (Counter Hit)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Air Unblockable
  • Throw Invul. (Frame: 2~15)
Effects Notes


6P

6 + P
笑獣牙
Shoujuuga
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 13, 9 5, 3 3, 3 -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 2 31 -12 -13
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw Invul. (Frame: 2~15)
Effects Notes


6K

6 + K
切離鋸
Kiriko
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 20, 13 5, 3 3, 3 -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 4 27 -9 -10
  • Launch (Counter Hit)
  • Air Unblockable
  • Throw Invul. (Frame: 2~15)
  • 2 Hits
Effects Notes


Flash Combo[edit]

Fried Rice Combo A

P > P
微塵刀
Mijintou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 9 3 4 -
Startup Active Recovery Hit Adv. Block Adv.
10 4 23 -13 -14
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Fried Rice Combo B

P > P > P
炒丸鉄
Chaogantetsu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 11 4 5 -
Startup Active Recovery Hit Adv. Block Adv.
10 4 19 ±0 -1
  • Launch (Counter Hit)
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Fried Rice Combo C

P > P > P > P
P > P > K > P
痴爺亜叛
Chaahan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 14 8 6 -
Startup Active Recovery Hit Adv. Block Adv.
24 2 30 -10 -11
  • Launch
  • Treasure Chest
  • Moves Forward
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Awakening Combo A

P > P > K
否漏
Pirou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High 6 + 7 2 + 2 2 + 3 -
Startup Active Recovery Hit Adv. Block Adv.
12 2 + 4 22 -12 -13
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Awakening Combo B

P > P > K > K
P > P > P > K
孔岩
Kurokku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 17 | 22 | 27 4 4 Red
Startup Active Recovery Hit Adv. Block Adv.
37~97 6 28 - -
  • Launch
  • Steal Red Gems
  • Treasure Chest (Charge LV.3)
  • Chargeable
  • Cannot be counter hit
Effects Notes


Goku Combo A

P > K
禽斗
Kinto
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 9 3 4 -
Startup Active Recovery Hit Adv. Block Adv.
10 4 22 -12 -13
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Goku Combo B

P > K > K
突刺棒
Tsukushinbou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 11 4 5 -
Startup Active Recovery Hit Adv. Block Adv.
14 2 26 -14 -15
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
  • Air Unblockable
  • Throw Invul. (Frame: ??)
Effects Notes


Goku Combo C

P > K > K > K
P > K > P > K
好々弾
Yoiyoi Dan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 4*3 2*3 6*3 -
Startup Active Recovery Hit Adv. Block Adv.
21 - 17 - +4
  • Launch
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Strike Combo A

P > K > P
駕汰
Gaataa
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low 9 4 5 -
Startup Active Recovery Hit Adv. Block Adv.
17 4 31 -21 -22
  • Launch (Counter Hit)
  • Flash Combo Cancel (Frame: ??)
  • Moves Forward
Effects Notes


Strike Combo B

P > K > P > P
P > K > K > P
素虎行
Sutoraiku
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw 22 -∞ 4 -
Startup Active Recovery Hit Adv. Block Adv.
32~92 1 - - -
  • Chargeable
Effects Notes


Specials[edit]

Henkyouki

214 + P
返響器
Henkyouki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 8 - Blue
Startup Active Recovery Hit Adv. Block Adv.
12 - - -10 -11
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Ankihou

236 + P
暗器砲
Ankihou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid | Crush - 6 - Red
Startup Active Recovery Hit Adv. Block Adv.
18~111 - - -21 -22
  • Chargeable
  • Projectile
  • Throw Invul. (Frame: 2~20~113)
  • Items thrown change based on charge time
Effects Notes


Jireitou

41236 + K
地霊刀
Jireitou
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - 5 - Yellow
Startup Active Recovery Hit Adv. Block Adv.
9 - - - -41
  • Launch
  • Projectile
  • Throw Invul. (Frame: 2~7)
Effects Notes

Mighty Combo[edit]

Rairai Kyuu

236 236 + K
236 + S
来々球
Rairai Kyuu
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 3*9 + 28 6 -100 -
Startup Active Recovery Hit Adv. Block Adv.
4 + 0 - - - -33
  • Flatten (Ground)
  • Launch (Airborne)
  • Must block before super flash
  • Moves Forward
  • Super Freeze (Frame: ??~??)
  • Throw Invul. (Frame: ??)
  • 10 Hit
Effects Notes


Tenkaisan

236 23 + P
623 + S
天回傘
Tenkaisan
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 2 + 1*18 + 16 -∞ -100 -
Startup Active Recovery Hit Adv. Block Adv.
6 + 0 5 14 | 26 - -4
  • Launch
  • Must block before super flash
  • Air Unblockable
  • Super Freeze (Frame: ??~??)
  • Throw Invul. (Frame: 2~8)
  • 20 Hit
  • Longer recovery animation on whiff
  • Osome Brothers [2]
Effects Notes


Tenraiha

P ~ S ~ K ~ 8 + K
63214 + S
天雷破
Tenraiha
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 18, 8 | 4 | 6*8 0 -100 -
Startup Active Recovery Hit Adv. Block Adv.
6 + 2 4 + 1, 4, - 40 - -35
  • Launch (Spike balls)
  • Launch (Weight vs Airborne)
  • Flatten (Weight vs Grounded)
  • Juggle (Shockwave)
  • Projectile (Spike balls)
  • Air Unblockable (Weight)
  • Infinite Horizontal Reach (Shockwave)
  • Super Freeze (Frame: ??~??)
  • Throw Invul. (Frame: ??)
Effects Notes


Other[edit]

Air Dash

6 6
4 4
Air Dash
空中ダッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- - - - -
Startup Active Recovery Hit Adv. Block Adv.
1 37 7 | 2 - -
  • Moves Forward
  • Movement Cancel (2F additional recovery)
  • Normal Cancel
  • Special Cancel
  • Additional actions possible from Frame 8
  • Unlimited uses per jump
  • Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. [3]
  • Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options, but it will be easier to react to.
Effects Notes


Vampire Dash

[S] + 6 6
Vampire Dash
ヴァンパイアダッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- - - - -
Startup Active Recovery Hit Adv. Block Adv.
10 17 17 - -
  • Moves Forward
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Passthrough (Frame: 10~27)
  • Projectile Invul. (Frame: 10~27)
  • Strike Invul. (Frame: 10~27)
  • Throw Invul. (Frame: 10~27)
  • Can link into itself without releasing inputs until the wall is reached
Effects Notes


Pursuit Attack

8 + P
8 + K
Pursuit Attack
追い討ち攻撃
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
- 8 0 4 -
Startup Active Recovery Hit Adv. Block Adv.
16 | 32 (effective) 6 33 +1 -
  • Can only hit Knocked Down opponents
  • Moves Forward
  • Throw Invul. (Frame: 2~15)
Effects Notes


Easy Reversal

S(x2)
Easy Reversal
イージーリバーサル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid 18 5 4 -
Startup Active Recovery Hit Adv. Block Adv.
9 - - - -41
  • Launch
  • Projectile
  • Throw Invul. (Frame: ??)
Effects Notes


Item Toss

K + S
Item Toss
アイテム投げ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush | Mid - - - -
Startup Active Recovery Hit Adv. Block Adv.
9 - ?? - -
  • Juggle (Bomb)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Taunt Cancel
  • Unblockable (Frame: 9)
Effects Notes


Item Set

2 + K + S
Item Set
アイテム置き
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid - - - -
Startup Active Recovery Hit Adv. Block Adv.
11 4 29 (from input) - -
  • Juggle (Bomb)
  • Special Cancel
  • Super Cancel
  • Kara Cancel
  • Taunt Cancel
  • Self Damage
  • Bomb hits frame 327 (TODO: test other items)
Effects Notes


Guard Cancel

6 + S
Guard Cancel
ガードキャンセル
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 4 -100 -
Startup Active Recovery Hit Adv. Block Adv.
1 4 10 +9 -
  • Treasure Chest
  • Launch (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Guard Crush Counter

4 + S
Guard Crush Counter
ガードクラッシュ返し
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 12 4 0 -
Startup Active Recovery Hit Adv. Block Adv.
5 4 10 +10 -
  • Treasure Chest
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes


Mega Crush

P + K + S
Mega Crush
メガクラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 1*4 1*4 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
2 + 0 4 (4) 4 (4) 4 (4) 2 29 - -
  • Launch
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Super Freeze (Frame: 2~??)
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
  • 4 Hit (Might not get all hits)
Effects Notes


Counter Crush

j.P + j.K + j.S
Counter Crush
カウンタークラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush 4 10 -∞ -∞
Startup Active Recovery Hit Adv. Block Adv.
2 + 0 - - - -
  • Launch
  • Super Freeze (Frame: ??~??)
  • Projectile Invul. (Frame: 2~??)
  • Strike Invul. (Frame: 2~??)
  • Throw Invul. (Frame: 2~??)
Effects Notes



P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Super Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes