Pocket Fighter/Sakura

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Overview[edit]

Combos[edit]

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data[edit]

Normals[edit]

5P

P
Straight
ストレート
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 4 12 -2 -3
Effects Notes


5K

K
一文字蹴り
Ichimonjigeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
8 2 16 +5 +4
Effects Notes


Guard Crush[edit]

5S

S
Watermelon Crush
ウォーターメロンクラッシュ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
30~90 2 + 3 22 - -
Effects Notes


2S

2 + S
撫子裂き
Nadeshiko Saki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
30~90 2 28 - -
Effects Notes


6S

2 + S
Bunny Applause
バニーアプローズ
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
27~87 4 25 - -
Effects Notes


Air Normals[edit]

j.P

j.P
馬跳びパンチ
Umatobi Punch
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 2 + 2 - +12 (Max) +11 (Max)
Effects Notes


j.K

j.K
Highschool Kick
ハイスクールキック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 2 - +12 (Max) +11 (Max)
Effects Notes


Dash Attacks[edit]

Dash Punch

6 6 + P
Scooter Shock
スクーターショック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
25 10 21 - +1~10
Effects Notes


Dash Kick

6 6 + K
Flower Sliding
フラワースライディング
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 5 30 - -13
Effects Notes


Throws[edit]

Throw

P + K
グリグリさくら絞め
Guriguri Sakura Jime
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
7 1 28 - -
  • Multihit Throw
Effects Notes


Air Throw

j.P + j.K
幸せ落とし
Shiawase Otoshi
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
7 1 - - -
Effects Notes


Captain Shot

63214 + P + K
Captain Shot
キャプテンショット
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
6 1 28 - -
Effects Notes


Bunny Hip Press

41236 + P + K
Bunny Hip Press
バニーヒッププレス
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Throw ?? ?? ?? -
Startup Active Recovery Hit Adv. Block Adv.
17~77 1 28 - -
  • Chargeable
Effects Notes


Command Normals[edit]

2P

2 + P
しゃがみジャブ
Shagami Jab
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
5 4 16 -6 -7
Effects Notes


2K

2 + K
様子見キック
Yousumi Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
6 2 20 -8 -9
Effects Notes


3P

3 + P
振り子アッパー
Furiko Upper
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 2 21 ±0 -1
Effects Notes


3K

2 + K
回転足払い
Kaiten Ashibarai
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
10 2 24 - -13
Effects Notes


6K

2 + K
Flower Kick
フラワーキック
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
26 4 14 +5 +4
Effects Notes


Flash Combo[edit]

Specials[edit]

Mighty Combo[edit]

Other[edit]


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes