| style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]].
| style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]].
| style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down.
| style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down.
| style="text-align: center" | -
| style="text-align: center" | -
Line 29:
Line 29:
| Buffer / Mixup
| Buffer / Mixup
| <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| style="text-align: center" | 33
| style="text-align: center" | 35
| style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]).
| style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]).
| style="text-align: center" | -
| style="text-align: center" | -
Line 35:
Line 35:
| Mixup
| Mixup
| <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| style="text-align: center" | 45
| style="text-align: center" | 48
| style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry.
| style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry.
| style="text-align: center" | -
| style="text-align: center" | -
Line 42:
Line 42:
| <small>(''Immediately after Block Stop'')</small>
| <small>(''Immediately after Block Stop'')</small>
| style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]].
| style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]].
| style="text-align: center" | -
| style="text-align: center" | -
Line 92:
Line 92:
= Frame Data=
= Frame Data=
== Normals ==
== Normals ==
{{MoveData
{{MoveData
Line 111:
Line 112:
|active = 4
|active = 4
|recovery = 10
|recovery = 10
|hit = ±0
|hit = 0
|block = -1
|block = -1
|effects =
|effects =
|notes =
|notes =
* '''Flash Combo Cancel''' (Frame: ??)
* Air Unblockable
* Air Unblockable
* Throw invul. (Frame: 2~9)
* Throw invul. (Frame: 2~9)
Line 176:
Line 178:
* '''Launch'''
* '''Launch'''
* '''Steal Red Gems'''
* '''Steal Red Gems'''
* '''Treasure Chest''' (Charge Lv. 3)
* '''Treasure Chest''' (Charge LV.3)
|notes =
|notes =
* '''Chargeable'''
* '''Chargeable'''
Line 211:
Line 213:
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* '''Steal Blue Gems'''
* '''Steal Blue Gems'''
* '''Treasure Chest''' (Charge Lv. 3)
* '''Treasure Chest''' (Charge LV.3)
|notes =
|notes =
* '''Chargeable'''
* '''Chargeable'''
Line 246:
Line 248:
* Earth Orbit (Max Stun Counter Hit)
* Earth Orbit (Max Stun Counter Hit)
* '''Steal Yellow Gems'''
* '''Steal Yellow Gems'''
* '''Treasure Chest''' (Charge Lv. 3)
* '''Treasure Chest''' (Charge LV.3)
|notes =
|notes =
* '''Chargeable'''
* '''Chargeable'''
Line 252:
Line 254:
}}
}}
}}
}}
== Air Normals ==
== Air Normals ==
Line 306:
Line 309:
}}
}}
}}
}}
== Dash Attacks ==
== Dash Attacks ==
Line 368:
Line 372:
}}
}}
}}
}}
== Throws ==
== Throws ==
Line 387:
Line 392:
|startup = 7
|startup = 7
|active = 1
|active = 1
|recovery = 27
|recovery = 28
|hit =
|hit =
|block =
|block =
|effects =
|effects =
* '''Launch'''
* '''Launch'''
* Launch (Throw Tech)
|notes =
|notes =
* '''Techable Throw''' (Damage Reduction)
}}
}}
}}
}}
Line 419:
Line 426:
|effects =
|effects =
* '''Knockdown'''
* '''Knockdown'''
* Knockdown (Throw Tech)
|notes =
|notes =
* '''Untechable Throw''' (Tech. Bonus still awarded)
* Juggle state only applies to '''Sakura, Lei-Lei, Felicia'''. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
* Juggle state only applies to '''Sakura, Lei-Lei, Felicia'''. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
* 8 Hit
}}
}}
}}
}}
== Command Normals ==
== Command Normals ==
Line 509:
Line 518:
* '''Special Cancel'''
* '''Special Cancel'''
* '''Super Cancel'''
* '''Super Cancel'''
* '''Kara Cancel'''
* Air Unblockable
* Air Unblockable
* Throw Invul. (Frame: 2~8)
* Throw Invul. (Frame: 2~8)
Line 573:
Line 583:
* '''Special Cancel'''
* '''Special Cancel'''
* '''Super Cancel'''
* '''Super Cancel'''
* '''Kara Cancel'''
* Air Unblockable
* Air Unblockable
* Throw Invul. (Frame: 2~15)
* Throw Invul. (Frame: 2~15)
Line 640:
Line 651:
}}
}}
}}
}}
== Flash Combo ==
== Flash Combo ==
Line 665:
Line 677:
|effects =
|effects =
|notes =
|notes =
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
* Air Unblockable
* Air Unblockable
Line 696:
Line 709:
* Launch (Counter Hit)
* Launch (Counter Hit)
|notes =
|notes =
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
* Air Unblockable
* Air Unblockable
Line 760:
Line 774:
|effects =
|effects =
|notes =
|notes =
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
* Air Unblockable
* Air Unblockable
Line 792:
Line 807:
|effects =
|effects =
* '''Launch'''
* '''Launch'''
* '''Treasure Chest''' (Charge Lv. 3)
* '''Steal Red Gems'''
* '''Treasure Chest''' (Charge LV.3)
|notes =
|notes =
* '''Chargeable'''
* '''Chargeable'''
* Cannot be counter hit
}}
}}
}}
}}
Line 822:
Line 839:
|effects =
|effects =
|notes =
|notes =
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
* Air Unblockable
* Air Unblockable
Line 852:
Line 870:
|effects =
|effects =
|notes =
|notes =
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
* Air Unblockable
* Air Unblockable
Line 913:
Line 932:
* Launch (Counter Hit)
* Launch (Counter Hit)
|notes =
|notes =
* '''Flash Combo Cancel''' (Frame: ??)
* '''Moves Forward'''
* '''Moves Forward'''
}}
}}
Line 944:
Line 964:
}}
}}
}}
}}
== Specials ==
== Specials ==
Line 998:
Line 1,019:
* '''Chargeable'''
* '''Chargeable'''
* '''Projectile'''
* '''Projectile'''
* Throw Invul. (Frame: 1~20~113)
* Throw Invul. (Frame: 2~20~113)
* Items thrown change based on charge time
* Items thrown change based on charge time
}}
}}
Line 1,029:
Line 1,050:
|notes =
|notes =
* '''Projectile'''
* '''Projectile'''
* Throw Invul. (Frame: ??)
* Throw Invul. (Frame: 2~7)
}}
}}
}}
}}
Line 1,061:
Line 1,082:
* '''Must block before super flash'''
* '''Must block before super flash'''
* '''Moves Forward'''
* '''Moves Forward'''
* '''Super Freeze''' (Frame: ??~??)
* Throw Invul. (Frame: ??)
* Throw Invul. (Frame: ??)
* 10 Hit
* 10 Hit
Line 1,093:
Line 1,115:
* '''Must block before super flash'''
* '''Must block before super flash'''
* Air Unblockable
* Air Unblockable
* '''Super Freeze''' (Frame: ??~??)
* Throw Invul. (Frame: 2~8)
* Throw Invul. (Frame: 2~8)
* 20 Hit
* 20 Hit
Line 1,130:
Line 1,153:
* Launch (Weight vs Airborne)
* Launch (Weight vs Airborne)
* Flatten (Weight vs Grounded)
* Flatten (Weight vs Grounded)
* '''Knockdown''' (Shockwave)
* '''Juggle''' (Shockwave)
|notes =
|notes =
* '''Projectile''' (Spike balls)
* '''Projectile''' (Spike balls)
* Air Unblockable (Weight)
* Air Unblockable (Weight)
* Infinite Horizontal Reach (Shockwave)
* Infinite Horizontal Reach (Shockwave)
* '''Super Freeze''' (Frame: ??~??)
* Throw Invul. (Frame: ??)
* Throw Invul. (Frame: ??)
}}
}}
}}
}}
== Other ==
== Other ==
Line 1,165:
Line 1,190:
|notes =
|notes =
* '''Moves Forward'''
* '''Moves Forward'''
* '''Cross Up Potential'''
* '''Movement Cancel''' (2F additional recovery)
* '''Movement Cancel''' (2F additional recovery)
* '''Normal Cancel'''
* '''Normal Cancel'''
Line 1,172:
Line 1,196:
* Unlimited uses per jump
* Unlimited uses per jump
* Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. <span class="outbound">[https://seimitsuin.thebase.in/items/32093707]</span>
* Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. <span class="outbound">[https://seimitsuin.thebase.in/items/32093707]</span>
* Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options.
* Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options, but it will be easier to react to.
Dash K is punishable (-6). Tenkaisan can be replaced with Pursuit Attack. Watch out for wall splat giving opponent strike invulnerability on the way down.
-
Buffer / Mixup
+ xx +
35
Option select poke into super or Low option from empty jump. Can also use from Vampire Dash for a side switch mixup. Safe distance on block (-4).
-
Mixup
・ + xx +
48
High option. The gems can build back around 2 bars of super meter. Replace Tenkaisan with Rairai Kyuu to trade the gems for 6 more damage and better corner carry.
1F link from counter hit 5P. Try to confirm with the opponent's startup animation, "2 Hit" message is only visibile for 13F. Tenkaisan can be replaced with any super, but Rairai Kyuu can whiff outside of the corner.
You actually can't block the first active frame of any item she tosses. They would have to throw out an invincible or 8F move at reversal timing to stop this particular setup.
-
Key: (・) = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)
Juggle state only applies to Sakura, Lei-Lei, Felicia. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. [3]
Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options, but it will be easier to react to.
Effects
Notes
Vampire Dash
[] +
Vampire Dash
ヴァンパイアダッシュ
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
-
-
-
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
10
17
17
-
-
Moves Forward
Normal Cancel
Taunt Cancel
Special Cancel
Super Cancel
Passthrough (Frame: 10~27)
Projectile Invul. (Frame: 10~27)
Strike Invul. (Frame: 10~27)
Throw Invul. (Frame: 10~27)
Can link into itself without releasing inputs until the wall is reached