Pocket Fighter/Lei-Lei: Difference between revisions
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| style="text-align: center" | 23 | | style="text-align: center" | 23 | ||
| style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]]. | | style="font-size:0.75em" | Main Combo. Leaves you at a good distance to start mixups and is safe on block ([[#Fried_Rice_Combo_B|-1]]). You can start holding S during this to prepare a [[#Vampire_Dash|Vampire Dash]]. | ||
| | | [https://www.youtube.com/watch?v=SP2TEbvoFTk] | ||
|- | |- | ||
| Low Poke | | Low Poke | ||
Line 51: | Line 51: | ||
| style="text-align: center" | ?? | | style="text-align: center" | ?? | ||
| style="font-size:0.75em" | Best jump in combo? | | style="font-size:0.75em" | Best jump in combo? | ||
| | | [https://www.youtube.com/watch?v=5HpF3TAtBLI] | ||
|- | |- | ||
| Command Throw | | Command Throw | ||
Line 129: | Line 129: | ||
|block = -4 | |block = -4 | ||
|effects = | |effects = | ||
* | * Launch (Counter Hit) | ||
|notes = | |notes = | ||
* Air Unblockable | * Air Unblockable | ||
Line 161: | Line 161: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* | * Launch | ||
* '''Treasure Chest''' (Charge Lv. 3) | * '''Treasure Chest''' (Charge Lv. 3) | ||
|notes = | |notes = | ||
Line 192: | Line 192: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* | * Launch | ||
* Wall Bounce (Counter Hit) | * Wall Bounce (Counter Hit) | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
Line 225: | Line 225: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* | * Launch | ||
* Wall Bounce (Counter Hit) | * Wall Bounce (Counter Hit) | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
Line 256: | Line 256: | ||
|block = ±0~11 | |block = ±0~11 | ||
|effects = | |effects = | ||
* | * Launch (Counter Hit) | ||
|notes = | |notes = | ||
* Throw invul. (Frame: 2~9) | * Throw invul. (Frame: 2~9) | ||
Line 284: | Line 284: | ||
|block = ±0~11 | |block = ±0~11 | ||
|effects = | |effects = | ||
* | * Launch (Counter Hit) | ||
|notes = | |notes = | ||
* Throw invul. (Frame: 2~7) | * Throw invul. (Frame: 2~7) | ||
Line 313: | Line 313: | ||
|block = -8 | |block = -8 | ||
|effects = | |effects = | ||
* | * Launch | ||
* Wall Bounce (Counter Hit) | * Wall Bounce (Counter Hit) | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
Line 375: | Line 375: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* | * Launch | ||
|notes = | |notes = | ||
}} | }} | ||
Line 462: | Line 462: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* | * Launch | ||
|notes = | |notes = | ||
* '''Untechable Throw''' | * '''Untechable Throw''' | ||
Line 521: | Line 521: | ||
|effects = | |effects = | ||
* '''Juggle''' | * '''Juggle''' | ||
* | * Launch (Counter Hit) | ||
|notes = | |notes = | ||
* '''Moves Forward''' | * '''Moves Forward''' | ||
Line 553: | Line 553: | ||
|block = -5 | |block = -5 | ||
|effects = | |effects = | ||
* | * Launch (Counter Hit) | ||
|notes = | |notes = | ||
* '''Special Cancel''' | * '''Special Cancel''' | ||
Line 586: | Line 586: | ||
|block = -13 | |block = -13 | ||
|effects = | |effects = | ||
* | * Launch (Counter Hit) | ||
|notes = | |notes = | ||
* '''Chargeable''' | * '''Chargeable''' | ||
Line 618: | Line 618: | ||
|block = -10 | |block = -10 | ||
|effects = | |effects = | ||
* | * Launch (Counter Hit) | ||
|notes = | |notes = | ||
* Air Unblockable | * Air Unblockable | ||
Line 707: | Line 707: | ||
|block = -11 | |block = -11 | ||
|effects = | |effects = | ||
* | * Launch | ||
* '''Treasure Chest''' | * '''Treasure Chest''' | ||
|notes = | |notes = | ||
Line 771: | Line 771: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* | * Launch | ||
* '''Treasure Chest''' (Charge Lv. 3) | * '''Treasure Chest''' (Charge Lv. 3) | ||
|notes = | |notes = | ||
Line 859: | Line 859: | ||
|block = +4 | |block = +4 | ||
|effects = | |effects = | ||
* | * Launch | ||
|notes = | |notes = | ||
* '''Projectile''' | * '''Projectile''' | ||
Line 889: | Line 889: | ||
|block = -22 | |block = -22 | ||
|effects = | |effects = | ||
* | * Launch | ||
|notes = | |notes = | ||
* '''Chargeable''' | * '''Chargeable''' | ||
Line 1,004: | Line 1,004: | ||
|block = -41 | |block = -41 | ||
|effects = | |effects = | ||
* | * Launch | ||
|notes = | |notes = | ||
* '''Projectile''' | * '''Projectile''' | ||
Line 1,035: | Line 1,035: | ||
|effects = | |effects = | ||
* Flatten (Ground) | * Flatten (Ground) | ||
* | * Launch (Airborne) | ||
|notes = | |notes = | ||
* '''Must block before super flash''' | * '''Must block before super flash''' | ||
Line 1,066: | Line 1,066: | ||
|block = -4 | |block = -4 | ||
|effects = | |effects = | ||
* | * Launch | ||
|notes = | |notes = | ||
* '''Must block before super flash''' | * '''Must block before super flash''' | ||
Line 1,104: | Line 1,104: | ||
|block = -35 | |block = -35 | ||
|effects = | |effects = | ||
* | * Launch (Spike balls) | ||
* | * Launch (Weight vs Airborne) | ||
* Flatten (Weight vs Grounded) | * Flatten (Weight vs Grounded) | ||
* '''Knockdown''' (Shockwave) | * '''Knockdown''' (Shockwave) | ||
Line 1,205: | Line 1,205: | ||
|effects = | |effects = | ||
* '''Treasure Chest''' | * '''Treasure Chest''' | ||
* | * Launch (Counter Hit) | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) | ||
|notes = | |notes = | ||
Line 1,264: | Line 1,264: | ||
|block = | |block = | ||
|effects = | |effects = | ||
* | * Launch | ||
* Wall Bounce (Counter Hit) | * Wall Bounce (Counter Hit) | ||
* Earth Orbit (Max Stun Counter Hit) | * Earth Orbit (Max Stun Counter Hit) |
Revision as of 11:15, 2 March 2022
Strategy
Moves
Combos
If you won't block it, it's a combo
|
Application | Notation | Damage | Notes | Demo | |
---|---|---|---|---|---|---|
Poke | > > | 23 | Main Combo. Leaves you at a good distance to start mixups and is safe on block (-1). You can start holding S during this to prepare a Vampire Dash. | [1] | ||
Low Poke | + ・ + | ?? | Dash K is punishable (-6). Tenkaisan can be replaced with Pursuit Attack. Watch out for wall splat giving opponent strike invulnerability on the way down. | |||
Mixup | + xx + | 33 | Low option from empty jump. Can also use from Vampire Dash for a side switch mixup. Safe distance on block (-4). | |||
Mixup | ・ + xx + | 45 | High option. The gems can build back around 2 bars of super meter. Replace Tenkaisan with Rairai Kyuu to trade the gems for 6 more damage. | |||
Punish | (Guard Cancel) ・ + | 34 | Link from Guard Cancel. Whiffs on airborne and counterhit. Also works from Guard Crush Riposte. | |||
Max Damage | ・ ・ + ・ + | ?? | Best jump in combo? | [2] | ||
Command Throw | + + ・ + | 45 | Her air throw is inescapable but the game will still give you points for trying. | |||
Command Throw | + + ・ + | 55 | Sakura, Lei-Lei, Felicia only. See: Houtengeki. | |||
Counter Hit | ・ + xx + | ?? | 1F link from counter hit. Confirm with the combo count message. Tenkaisan can be replaced with any super, but Rairai Kyuu can whiff outside of the corner. | |||
Key: (・) = Link / (>) = Gatling / (xx) = Cancel |
Stage
Frame Data
Normals
5P
驚爪 Kyousou Hitboxes OFF Hitboxes ON
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5K
破脚 Hakyaku Hitboxes OFF Hitboxes ON
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Guard Crush
5S
孔岩 Kurokku Hitboxes OFF Hitboxes ON
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2S
+ 射千露 Ichirou Hitboxes OFF Hitboxes ON
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6S
+ [] + 突々棒士 Tsukutsuku Boushi Hitboxes OFF Hitboxes ON
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Air Normals
j.P
空鉄 Soratetsu Hitboxes OFF Hitboxes ON
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j.K
舞蹴 Maishuu Hitboxes OFF Hitboxes ON
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Dash Attacks
Dash Punch
+ 謝々衝 Xièxie Shou Hitboxes OFF Hitboxes ON
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Dash Kick
+ 熱々麺 Zetsuzetsu Men Hitboxes OFF Hitboxes ON
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Throws
Throw
+ 放身 Houshin Hitboxes OFF Hitboxes ON
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Air Throw
+ 斬波 Zanpa Hitboxes OFF Hitboxes ON
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Houtengeki
+ + 放天撃 Houtengeki Hitboxes OFF Hitboxes ON
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Kouhoushin
+ + 高放身 Kouhoushin Hitboxes OFF Hitboxes ON
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Command Normals
2P
+ Hitboxes OFF Hitboxes ON
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2K
+ 車爛駆 Sharanku Hitboxes OFF Hitboxes ON
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3P
+ 霊牙 Ryouga Hitboxes OFF Hitboxes ON
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6P
+ 笑獣牙 Shoujuuga Hitboxes OFF Hitboxes ON
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6K
+ 切離鋸 Kiriko Hitboxes OFF Hitboxes ON
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Flash Combo
Fried Rice Combo A
> 微塵刀 Mijintou Hitboxes OFF Hitboxes ON
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Fried Rice Combo B
> > 炒丸鉄 Chaogantetsu Hitboxes OFF Hitboxes ON
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Fried Rice Combo C
> > > > > > 痴爺亜叛 Chaahan Hitboxes OFF Hitboxes ON
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Awakening Combo A
> > 否漏 Pirou Hitboxes OFF Hitboxes ON
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Awakening Combo B
> > > > > > 孔岩 Kurokku Hitboxes OFF Hitboxes ON
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Goku Combo A
> 禽斗 Kinto Hitboxes OFF Hitboxes ON
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Goku Combo B
> > 突刺棒 Tsukushinbou Hitboxes OFF Hitboxes ON
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Goku Combo C
> > > > > > 好々弾 Yoiyoi Dan Hitboxes OFF Hitboxes ON
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Strike Combo A
> > 駕汰 Gaataa Hitboxes OFF Hitboxes ON
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Strike Combo B
> > > > > > 素虎行 Sutoraiku Hitboxes OFF Hitboxes ON
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Specials
Henkyouki
+ 返響器 Henkyouki Hitboxes OFF Hitboxes ON
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Ankihou
+ 暗器砲 Ankihou Hitboxes OFF Hitboxes ON
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Jireitou
+ (Wake Up) 地霊刀 Jireitou Hitboxes OFF Hitboxes ON
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Mighty Combo
Rairai Kyuu
+ + 来々球 Rairai Kyuu Hitboxes OFF Hitboxes ON
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Tenkaisan
+ + 天回傘 Tenkaisan Hitboxes OFF Hitboxes ON
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Tenraiha
~ ~ ~ + + 天雷破 Tenraiha Hitboxes OFF Hitboxes ON
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Other
Vampire Dash
[] + Vampire Dash ヴァンパイアダッシュ Hitboxes OFF Hitboxes ON
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Pursuit Attack
+ + Pursuit Attack 追い討ち攻撃 Hitboxes OFF Hitboxes ON
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Guard Cancel
+ Guard Cancel ガードキャンセル Hitboxes OFF Hitboxes ON
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Guard Crush Riposte
+ Guard Crush Riposte ガードクラッシュ返し Hitboxes OFF Hitboxes ON
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Mega Crush
+ + Mega Crush メガクラッシュ Hitboxes OFF Hitboxes ON
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Counter Crush
+ + Counter Crush カウンタークラッシュ Hitboxes OFF Hitboxes ON
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