Pocket Fighter/Sakura: Difference between revisions

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Line 42: Line 42:
|altinput =
|altinput =
|notation = 5P
|notation = 5P
|name = Straight
|name = ストレート
|kana = ストレート
|kana = ストレート
|romaji= ストレート
|romaji= Straight
|altname = 5P
|altname = 5P
|image = [[File:Pf-sakura-5p.png|bottom|372px]]
|image = [[File:Pf-sakura-5p.png|bottom|372px]]
Line 71: Line 71:
|name = 一文字蹴り
|name = 一文字蹴り
|kana = いちもんじけり
|kana = いちもんじけり
|romaji= Ichimonji Keri
|romaji= Ichimonjigeri
|altname = 5K
|altname = 5K
|image = [[File:Pf-sakura-5k.png|bottom|372px]]
|image = [[File:Pf-sakura-5k.png|bottom|372px]]
Line 98: Line 98:
|altinput =
|altinput =
|notation = 5S
|notation = 5S
|name = Watermelon Crush
|name = ウォーターメロンクラッシュ
|kana = ウォーターメロンクラッシュ
|kana = ウォーターメロンクラッシュ
|romaji= ウォーターメロンクラッシュ
|romaji= Watermelon Crush
|altname = 5S
|altname = 5S
|image = [[File:Pf-sakura-5s-a.png|bottom|372px]]
|image = [[File:Pf-sakura-5s-a.png|bottom|372px]]
Line 154: Line 154:
|altinput =
|altinput =
|notation = 6S
|notation = 6S
|name = Bunny Applause
|name = バニーアプローズ
|kana = バニーアプローズ
|kana = バニーアプローズ
|romaji= バニーアプローズ
|romaji= Bunny Applause
|altname = 6S
|altname = 6S
|image = [[File:Pf-sakura-6s.png|bottom|372px]]
|image = [[File:Pf-sakura-6s.png|bottom|372px]]
Line 210: Line 210:
|altinput =
|altinput =
|notation = j.K
|notation = j.K
|name = Highschool Kick
|name = ハイスクールキック
|kana = ハイスクールキック
|kana = ハイスクールキック
|romaji= ハイスクールキック
|romaji= Highschool Kick
|altname = j.K
|altname = j.K
|image = [[File:Pf-sakura-jk.png|bottom|372px]]
|image = [[File:Pf-sakura-jk.png|bottom|372px]]
Line 239: Line 239:
|altinput =
|altinput =
|notation = 66P
|notation = 66P
|name = Scooter Shock
|name = スクーターショック
|kana = スクーターショック
|kana = スクーターショック
|romaji= スクーターショック
|romaji= Scooter Shock
|altname = Dash Punch
|altname = Dash Punch
|image = [[File:Pf-sakura-66p.png|bottom|372px]]
|image = [[File:Pf-sakura-66p.png|bottom|372px]]
Line 266: Line 266:
|altinput =
|altinput =
|notation = 66K
|notation = 66K
|name = Flower Sliding
|name = フラワースライディング
|kana = フラワースライディング
|kana = フラワースライディング
|romaji= フラワースライディング
|romaji= Flower Sliding
|altname = Dash Kick
|altname = Dash Kick
|image = [[File:Pf-sakura-66k.png|bottom|372px]]
|image = [[File:Pf-sakura-66k.png|bottom|372px]]
Line 298: Line 298:
|altinput =
|altinput =
|notation = 2P
|notation = 2P
|name = Crouching Jab
|name = しゃがみジャブ
|kana = しゃがみジャブ
|kana = しゃがみジャブ
|romaji= しゃがみジャブ
|romaji= Shagami Jab
|altname = 2P
|altname = 2P
|image = [[File:Pf-sakura-2p.png|bottom|372px]]
|image = [[File:Pf-sakura-2p.png|bottom|372px]]
Line 325: Line 325:
|altinput =
|altinput =
|notation = 2K
|notation = 2K
|name = 回転足払い
|name = 様子見キック
|kana = かいてんあしばらい
|kana = ようすみキック
|romaji= Kaiten Ashibarai
|romaji= Yousumi Kick
|altname = 2K
|altname = 2K
|image = [[File:Pf-sakura-2k.png|bottom|372px]]
|image = [[File:Pf-sakura-2k.png|bottom|372px]]
Line 406: Line 406:
|altinput =
|altinput =
|notation = 6K
|notation = 6K
|name = Flower Kick
|name = フラワーキック
|kana = フラワーキック
|kana = フラワーキック
|romaji= フラワーキック
|romaji= Flower Kick
|altname = 6K
|altname = 6K
|image = [[File:Pf-sakura-6k.png|bottom|372px]]
|image = [[File:Pf-sakura-6k.png|bottom|372px]]

Revision as of 07:27, 13 March 2022

Overview

Combos

Hello
Application Notation Damage* Notes Demo
Poke P ?? A combo. It does damage. -
Key: () = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)

Frame Data

Normals

5P

P
ストレート
Straight
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


5K

K
一文字蹴り
Ichimonjigeri
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Guard Crush

5S

S
ウォーターメロンクラッシュ
Watermelon Crush
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


2S

2 + S
撫子裂き
Nadeshiko Saki
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


6S

2 + S
バニーアプローズ
Bunny Applause
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Crush ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Air Normals

j.P

j.P
馬跳びパンチ
Umatobi Punch
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


j.K

j.K
ハイスクールキック
Highschool Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
High ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Dash Attacks

Dash Punch

6 6 + P
スクーターショック
Scooter Shock
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Dash Kick

6 6 + K
フラワースライディング
Flower Sliding
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Throws

Command Normals

2P

2 + P
しゃがみジャブ
Shagami Jab
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


2K

2 + K
様子見キック
Yousumi Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


3P

3 + P
振り子アッパー
Furiko Upper
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


3K

2 + K
回転足払い
Kaiten Ashibarai
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Low ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


6K

2 + K
フラワーキック
Flower Kick
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ?? ??
Effects Notes


Flash Combo

Specials

Mighty Combo

Other


P K S P(xN) j.K START
2 236 214 623 41236 360 23 89
Big Name
Small Name
Hitboxes OFF
Hitboxes ON
Guard Damage Stun Meter Gems
Mid ?? ?? ?? ??
Startup Active Recovery Hit Adv. Block Adv.
?? ?? ?? ±0 -1
  • Launch (Counter Hit)
  • Launch
  • Juggle
  • Knockdown
  • Wall Bounce (Counter Hit)
  • Earth Orbit (Max Stun Counter Hit)
  • Flatten
  • Treasure Chest
  • Chargeable
  • Projectile
  • Untechable Throw
  • Moves Forward
  • Must block before super flash
  • Air Unblockable
  • Cross Up Potential
  • Normal Cancel
  • Taunt Cancel
  • Special Cancel
  • Super Cancel
  • Projectile Invul. (Frame: ??~??)
  • Strike Invul. (Frame: ??~??)
  • Throw invul. (Frame: 2~??)
  • 999 Hits
  • Longer recovery animation on whiff
  • Infinite Horizontal Reach
Effects Notes