| style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down.
| style="font-size:0.75em" | [[#Dash_Kick|Dash K]] is punishable ([[#Dash_Kick|-6]]). [[#Tenkaisan|Tenkaisan]] can be replaced with [[#Pursuit_Attack|Pursuit Attack]]. Watch out for wall splat giving opponent strike invulnerability on the way down.
| style="text-align: center" | -
| style="text-align: center" | -
Line 29:
Line 29:
| Buffer / Mixup
| Buffer / Mixup
| <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| <big>'''[[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| style="text-align: center" | 33
| style="text-align: center" | 35
| style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]).
| style="font-size:0.75em" | Option select poke into super or Low option from empty jump. Can also use from [[#Vampire_Dash|Vampire Dash]] for a side switch mixup. Safe distance on block ([[#Tenkaisan|-4]]).
| style="text-align: center" | -
| style="text-align: center" | -
Line 35:
Line 35:
| Mixup
| Mixup
| <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| <big>'''[[File:Pf-jk.png|link=|bottom|j.K]] ・ [[File:Dir-2.png|link=|bottom|2]] + [[File:Pf-p.png|link=|bottom|P]] xx [[File:Dir-623.png|link=|bottom|623]] + [[File:Pf-s.png|link=|bottom|S]]'''</big>
| style="text-align: center" | 45
| style="text-align: center" | 48
| style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry.
| style="font-size:0.75em" | High option. The gems can build back around 2 bars of super meter. Replace [[#Tenkaisan|Tenkaisan]] with [[#Rairai_Kyuu|Rairai Kyuu]] to trade the gems for 6 more damage and better corner carry.
| style="text-align: center" | -
| style="text-align: center" | -
Line 42:
Line 42:
| <small>(''Immediately after Block Stop'')</small>
| <small>(''Immediately after Block Stop'')</small>
| style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]].
| style="font-size:0.75em" | Link from [[#Guard_Cancel|Guard Cancel]]. Whiffs on airborne and counterhit. Also works from [[#Guard_Crush_Counter|Guard Crush Counter]].
| style="text-align: center" | -
| style="text-align: center" | -
Revision as of 16:25, 6 July 2022
Overview
"Just do Tenraiha and then press S"simplified flash combo giude
Combos
If you won't block it, it's a combo
Application
Notation
Damage*
Notes
Demo
Poke
> >
11
Main Combo. Leaves you at a good distance to start mixups and is safe on block (-1). You can start holding S during this to prepare a Vampire Dash.
Dash K is punishable (-6). Tenkaisan can be replaced with Pursuit Attack. Watch out for wall splat giving opponent strike invulnerability on the way down.
-
Buffer / Mixup
+ xx +
35
Option select poke into super or Low option from empty jump. Can also use from Vampire Dash for a side switch mixup. Safe distance on block (-4).
-
Mixup
・ + xx +
48
High option. The gems can build back around 2 bars of super meter. Replace Tenkaisan with Rairai Kyuu to trade the gems for 6 more damage and better corner carry.
1F link from counter hit 5P. Try to confirm with the opponent's startup animation, "2 Hit" message is only visibile for 13F. Tenkaisan can be replaced with any super, but Rairai Kyuu can whiff outside of the corner.
You actually can't block the first active frame of any item she tosses. They would have to throw out an invincible or 8F move at reversal timing to stop this particular setup.
-
Key: (・) = Link / (>) = Gatling / (xx) = Cancel | (*All damage values vs. Lei-Lei)
Juggle state only applies to Sakura, Lei-Lei, Felicia. The rest of the cast immediately goes into the knockdown state in mid-air which means they can be attacked with pursuit before they hit the ground.
Instant Air Dash input is strict compared to other games. If you need to get the lowest possible IAD, try using a very deliberate 8956 motion. 6956 will drop. [3]
Cancelling the Air Dash by inputting the opposite direction can be used as a substitute for a Perfect IAD. You can get the same frame advantage from both options.
Effects
Notes
Vampire Dash
[] +
Vampire Dash
ヴァンパイアダッシュ
Hitboxes OFF
Hitboxes ON
Guard
Damage
Stun
Meter
Gems
-
-
-
-
-
Startup
Active
Recovery
Hit Adv.
Block Adv.
10
17
17
-
-
Moves Forward
Normal Cancel
Taunt Cancel
Special Cancel
Super Cancel
Passthrough (Frame: 10~27)
Projectile Invul. (Frame: 10~27)
Strike Invul. (Frame: 10~27)
Throw Invul. (Frame: 10~27)
Can link into itself without releasing inputs until the wall is reached